Description
Dark red scales with glowing orange between them cover the slide and the frame, brightest along the top where the pattern turns to yellow. A flat red plate closes the rear of the slide, small yellow marks sit near the ejection port, and the grip carries the same scaled coat.
View model at 21034 polygons against 1053 on the stock first-person Desert Eagle, on 21 textures: seventeen numbered sheets, a 64×64 chrome map and separate glove, finger and skin maps. Player and world models are 8120 polygons each on a shared 512×512 sheet. Seven sounds come with the archive: two shot takes, the draw, magazine in and out, slide back and forward.
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