Description
An orange dragon coils along the body over a pale blue and white ground, its head near the grip and the tail running back along the stock. The receiver, the mount and the optic stay black, and the vent panel on the side is left dark.
The view model runs 6529 polygons on 73 bones, against 1087 on the stock first-person AUG, on fifteen textures: four 1024×256 strips, four 552×552 sheets, a 384×768 and a 768×384 map, a 512×512 scope sheet, a 128×128 lens and separate maps for the glove, fingers and skin. Idle, draw, reload and three firing takes are all the animation, without an inspect. The world model is a separate 3445-polygon mesh on three of those sheets. The archive holds those two models and nothing else: no player model and no sounds.
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