Description
Neon paint runs the length of the body: green and yellow bands curl over the stock, magenta and orange loops break through near the magazine well, and thin black lines follow every curve like a woodcut. The receiver, the mount and the optic stay flat black, and the vent panel on the side is left a plain dark rectangle.
The view model runs 6529 polygons on 73 bones, against 1087 on the stock first-person AUG. Fifteen textures carry it: four 1024×256 strips, four 552×552 sheets, a 384×768 and a 768×384 map, a 512×512 scope sheet, a 128×128 lens and separate maps for the glove, fingers and skin. Idle, draw, reload and three firing takes are all the animation there is, without an inspect. The world model is a separate 3445-polygon mesh on three of those sheets, and no player model is included. Six sounds cover two shots, the bolt pull and the magazine going in, coming out and being tapped.
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