Description
A winter fighter in a snow-camouflage parka and matching trousers, the pattern a blotch of white over grey, worn over black gloves and black boots. The face is covered by a black balaclava under a black helmet, and a single-tube optic is clamped to the helmet at the temple; a radio handset rides on the shoulder, and the hood is bunched into a ring on the chest. The red eyes the name points at are not visible from these angles, both frames being taken from the back and the side.
One slot is replaced, arctic, so the other three terrorist types and the whole counter-terrorist side keep their default models. The mesh is 2,619 polygons against 800 in the stock player model, on 51 bones, which is a dense skeleton for a player model. Textures run 256×256, 128×128, 64×64 and two odd strips at 128×27 and 40×26. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds, no sprites, nothing else in the archive.








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