Description

Two snowballs stacked, a big one for the body and a smaller one for the head, with a teal knitted scarf wound between them. A black top hat with a red band sits crooked on the head, bare twigs come out where arms belong and end in dark blue mittens, and the side view shows a long orange carrot for a nose and a bright blue balaclava-like cap pulled over the back of the head. There are no legs and no feet: the lower snowball simply meets the ground.

One slot is replaced, guerilla, so the other three terrorist types and the whole counter-terrorist side keep their default models. The mesh is 1,050 polygons against 800 in the stock player model, on 10 bones, which is far fewer than a human model needs because there are no knees, no elbows and no fingers to drive. Textures are 256×256 and 128×128. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds, no sprites, nothing else in the archive.

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