Description
Desert kit: sand-coloured uniform blotched with rust brown, sleeves rolled to the wrist, black gloves, and high black boots laced over the trouser cuffs. Over it goes a black plate carrier crowded with flat magazine pouches and webbing straps, with a small black bag hanging at the left hip and a holstered pistol strapped to the right thigh. The head wears a dark blue beret rather than a helmet, with a boom microphone at the cheek, and a desert-camouflage hood or scarf is bunched at the chest.
One slot is replaced, gign, so the other three counter-terrorists and the whole terrorist side keep their default models. The mesh is 1,380 polygons against 800 in the stock player model, on 34 bones. Textures are 512×512, 256×255 and 64×64. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. A companion texture file sits next to the model, which means the skin is stored separately rather than inside the mdl. No sounds and no sprites are included.








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