Description

A symmetrical sandstone arena sunk into a rooftop, walled in on all sides, with glass office towers and a low pink and violet sky standing over the wall on every frame. Two narrow water channels run through the pit, crossed by a short ramp bridge; wooden crates sit on the stepped ledges, and flat platforms and low walls divide the two halves. The outer floor is a broad terrace of pale tiles that drops into the pit by steps. Frames from the ends and from directly above show the same layout mirrored side to side.

The map spans 3152 × 3040 × 2176 map units and carries 3,101 faces and 16 textures, ten of them embedded in the .bsp, so the geometry is slightly below cs_assault. Twelve spawns per side seat twenty-four players. There are no bomb sites, hostages or rescue zones, and buy zones are set to auto, which means the map has none of its own and the engine places them at the spawns. Twenty-four teleport triggers move players around, three water volumes fill the channels, and an equip entity hands out a fixed loadout on spawn. The sky texture is city.

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