Description
The frame shows the G3SG1 exactly as the game ships it: a black rifle with a long scope whose lens catches a blue reflection, a folded bipod under the handguard and the stock sight ring ahead of the receiver. The hands are the default ones, bare forearms and no gloves, so nothing but the outline of the weapon has changed.
Fifteen first-person models covering the rifles, the pistols and the shotgun, with the geometry smoothed rather than replaced: 1674 polygons on the AK-47 against 1050 on the stock model, 2304 on the M4A1, 3317 on the MP5 Navy and 1088 on the Glock-18. Texture names and sizes stay stock, up to 512x512, and the M4A1 and USP keep both the silenced and unsilenced animation sets. Twelve .wav files ship alongside, mostly magazine and silencer handling for the USP, the P228 and the Scout. No player or dropped models, and no inspect animation anywhere.
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