Description
One of Azork’s two 2007 pouch skins: the stock bag with hand-drawn seams, buckles and wear instead of the flat original paint.
Mesh untouched at 80 polygons on 44 vertices, still on the 64×63 texture slot the engine expects.
One of Azork’s two 2007 pouch skins: the stock bag with hand-drawn seams, buckles and wear instead of the flat original paint.
Mesh untouched at 80 polygons on 44 vertices, still on the 64×63 texture slot the engine expects.
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