Description
The case is split in two: the upper half runs from white at the edges into a saturated blue in the middle, the lower half is flat black with no shading at all. The body is cut with few enough faces that the silhouette reads as a faceted block rather than a cylinder.
Three models in the archive, for the pistol, rifle and large-calibre shells, all built on the Half-Life shell mesh at 20 polygons, which is under the 40 to 42 of the Counter-Strike meshes. Two 12×12 caps for the base and the mouth plus a 64×64 chrome map, and the shell drop animation counts 101 frames.
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