Description
A P250 body in place of the P228, finished in dark teal with rust-orange bands along the frame and the top of the slide. The paint is scuffed through to a lighter blue at the edges, and a pale block sits on the left side of the slide where a marking would go. The hands are in black gloves.
View model at 2188 polygons and 40 bones, against 1023 on the stock first-person P228, split across 38 textures, most of them small numbered sheets. The player and world models are borrowed from other builds: internal names p_deagle at 9707 polygons and w_kingcobra at 12667, both on a 512×512 p250 sheet. Idle, draw, reload, three firing takes and a dry shot, the idle running 323 frames; no inspect. Seven sounds in the archive: two shots, the deploy, magazine in and out, slide pull and slide release.
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