Description
A dark-haired woman in an olive-green tactical vest worn over a blue long-sleeved top, with denim shorts, bare legs and low black trainers. Her hair is pulled into a long ponytail through the back of a dark cap, and a thin headset boom runs to her mouth. The vest is loaded from behind: shoulder straps, a padded back panel, a small radio pouch on the left strap and a wide waist belt; a green holster with red-tipped inserts is strapped to the right thigh, and the gloves are black and fingerless. The legs are the only unprotected part of the outfit, which the profile view makes plain.
Only the gsg9 slot is replaced, so the other three counter-terrorist types and the whole terrorist side stay stock. The mesh carries 19,306 polygons against 800 in the stock player model, on 25 bones, which is why the skin sits in a companion texture file next to the model rather than inside it. Four textures dress it at 256×512, 700×350, 128×64 and 256×256, and the 700×350 sheet is an unusual size for a GoldSrc model. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites ship with it.
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