Description
Snakeskin runs the length of the slide and the frame in muted grey-green and sand, the scales small enough to read as pattern at arm’s length. The rear sight carries two green tritium dots and a third sits on the front post. The hands are bare forearms in black gloves rather than the stock pair.
The heaviest part is the geometry: 17218 polygons on the view model against 882 on the stock first-person Glock-18, with the whole gun on a single 512×512 sheet and the arms on another. Only the view model is in the archive, so the player and world models stay as they were. Thirteen sequences, the stock set with the first idle renamed by the author, and no sounds.
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