Description
The pistol sits low and small in the idle pose, held out at arm's length, so the finish reads as a pattern rather than as separate elements: dull purple and dried olive twist together along the slide and the top of the frame in narrow interlacing bands, with the darkest tone gathering around the ejection port. The frame under the slide keeps a warmer brown cast. The arms are bare and tanned, and the black gloves stop at the wrist.
Three models on the stock geometry: 1891 polygons in first person and 1263 for the player and world models, the same counts the game ships, with a new set of textures over them. The view model paints the gun from pist_fiveseven_01 to 04 at 512×512 and the hands from view_glove 256×128, view_finger 128×128 and view_skin 256×256, while the player and world models use a single 512×512 fiveseven.bmp. A 194-frame inspect has been added, which the stock model does not have, next to a one-frame idle, three shots of 13 frames, a 66-frame reload and a 31-frame draw. Six sounds and a buy-menu icon round it out.
Comments