Description
Deep blue paint with a curled green and yellow ornament climbing the stock and reaching onto the side of the receiver, its edges outlined in a lighter green. A faint pale figure sits behind the ornament near the magazine well. The scope, the mount, the barrel and the bolt stay black, so the colour is confined to the body panels. Hands are in black fingerless gloves.
The archive holds a single file, v_awp.mdl, so only the first-person view changes and the player and world models stay whatever the game already has. That model carries 4018 polygons against 1366 on the stock AWP, on 35 maps: a 248x249 lens, hand maps at 252x123, 124x126 and 252x250, and the rifle cut into named parts from SHIT0.bmp at 164x113 to PRUZINA.bmp at 96x943. No sounds are included, and the animation list is idle 227, three shots at 41, reload 89 and draw 33.
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