Description

Half of the shots are dim indoor passages of grey brick and bare concrete, where wooden crates are stacked into walls to block a corridor, leaving a single gap to squeeze through. The other half opens onto yards enclosed by red brick walls with a star field overhead: one yard is grass with a wire fence on the parapet, another is a sunken rectangle with a pale floor, watched from a raised platform. Lighting is low almost everywhere, and a lit doorway at the end of a corridor is often the only bright thing in frame.

The map covers 6944 × 6400 × 672 units, so it is broad but very low, and consists of 4,613 faces on 38 textures, 17 of them embedded in the .bsp. Each side has 48 spawn points, giving room for 96 players. No bomb sites, no hostages, no rescue zones; buy zones are on auto and are placed by the engine at the spawns. On the floor lie six flashbangs, two HE grenades, two kevlar vests, an M249 and a G3SG1. Moving parts are modest: four ladders, three doors, two breakable objects, one water volume and one ambient sound source. The archive ships the .bsp alone.

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