Description

Concrete service architecture: tiled halls under fluorescent tubes, plain grey walls with a panelled frieze near the ceiling, roller shutters marked with a hazard emblem, and stacks of small crates used as cover. One frame shows a broad staircase running down into such a hall. Another steps outside into a narrow alley between whitewashed brick walls, with a strip of grass underfoot and a rectangular pit of bright blue water crossed by a single plank, a bunker window looking onto it from the far side.

The map spans 7168 × 7392 × 2930 units and is built from 5,557 faces on 56 textures, 47 of them embedded in the .bsp. Spawns are unusually numerous for the engine: 72 for CT and 76 for T, so nearly 150 players can start at once. There are no bomb sites, hostages or rescue zones, and buy zones are on auto, so the engine places them at the spawns. Ten kevlar vests, fifteen HE grenades, twenty flashbangs, five M249 and five G3SG1 lie on the floor. Interactive parts include three water volumes, three breakable objects, two doors, two ladders and one rotating mechanism. The archive also installs a folder of the author’s own models.

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