Description

One map holding several separate attractions, listed on the author’s own title frames as egypt, highjump, impossible, waterpark, racetrack and halfpipe. The in-game frame shows the first of them: a sandstone temple on a cliff with a carved sun stone set into the wall, a colonnade to the side and broad ramps falling away from the building, mountains behind it and the sky already turning dark blue.

The map spans 7872 × 8112 × 6816 units and is densely built by engine standards: 18,760 faces and 118 textures, of which only 22 are embedded, the rest coming from seven .wad files. All 32 spawns are counter-terrorist and buy zones are automatic, set by the engine at the spawns. A G3SG1 and four M249 lie on the floor. The entity list matches the mixed content: 34 teleports between the areas, twelve doors, eleven drivable vehicles, five water volumes, five ladders, three breakable objects and one moving platform. The archive ships one .wad next to the map.

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