Description
A surf course built as a chain of walled corridors with the ground left green. One frame looks down a concrete trench with grass at the bottom, a lone tree and a ramp running along the wall; another shows the same idea in sandstone brick, with bushes and a fallen trunk on the grass; a third stands in a stone yard with a banner and a row of digit displays for a timer above the wall; a fourth opens on a wider grass pit with columns and a stone pyramid at the far end. The sky is overcast on the concrete stages and clear on the sandstone ones.
The map measures 7424 × 7680 × 4000 units, a broad plan with plenty of headroom, and it is built lighter than its size suggests: 6,550 faces and 49 textures embedded in the .bsp, close to de_dust2 at 5,383 faces and 44 textures. All 32 spawns belong to the counter-terrorists, and buy zones are automatic, so the engine sets them at the spawns; no bomb sites or hostages are placed. Twenty-seven teleports carry the run between stages, seven water volumes sit under the drops, and there is a single door in the whole map. Along with the map the archive installs nineteen models and three sets of ten digit sprites for a timer.








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