Description

The single frame shows the whole idea of the map: olive sandstone ramps hanging in an empty hazy sky, bending at right angles and converging on one large square block. Two flags and a dark crate stand on top of that block, and there is no ground anywhere below, only the pale orange haze of the sky texture.

The bounding box is 7808 × 7872 × 7267 units, so the map is almost as tall as it is wide, which is what an aerial course needs. The build is small for that volume: 3,675 faces and 24 textures, all embedded in the .bsp, against 5,383 faces on de_dust2. All 22 spawns belong to the counter-terrorists and none to the terrorists, so the map is meant to be run rather than played in two teams, and buy zones are automatic, placed by the engine at the spawns. The interesting part of the entity list is 36 moving platforms, alongside six teleports, five water volumes and a single ladder.

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