Description
A school building reproduced room by room. One classroom has a plank floor, rows of desks with chairs, a wall clock, a green chalkboard, teaching charts and a framed portrait; another sits under a suspended ceiling with fluorescent panels, dark parquet, glazed bookcases along the wall and posters between the windows. The corridors and the lobby are wider: carpet, square columns with notice boards, potted plants, drink machines, a staircase with wooden banisters and a large gilt-framed painting of a manor house above the landing. The lighting is dim and even, as it would be at night with the lamps on.
The map covers 5933 × 5086 × 1509 units, taller than most competitive layouts, and the interior work is dense: 19,175 faces and 187 textures embedded in the .bsp, more than double the 8,528 faces of cs_italy. Spawns are 16 for counter-terrorists and 2 for terrorists, so 18 players fit; buy zones are automatic, meaning the map defines none and the engine places them at the spawns, and there are no bomb sites or hostages. Eight doors, four ladders, three teleports and two breakable objects are the only moving parts, while 253 illusionary brushes do the decorative work. The archive contains the .bsp and nothing else.








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