Description
A televised wrestling arena rebuilt as a knife arena. The ring stands in the middle of the floor: a grey canvas inside red ropes, a black apron around the base, corner posts and a short set of steps on one side. A ramp runs from the ring to a lit stage with a large screen and hanging banners, spectator stands rise on both sides, and a steel lighting truss crosses the ceiling above. Coloured spots wash the concrete in red, blue and violet pools; crowd barriers with diagonal stripes line the aisles, and folding tables, benches and stepladders lie scattered around the ring the way props do in a televised match. One frame is taken from the dark upper stands and shows how much of the hall sits outside the lit area.
The map measures 3776 × 5440 × 1728 units, taller than cs_assault (4000 × 4288 × 1216) on a narrower floor. Sixteen counter-terrorist and sixteen terrorist spawns seat 32 players. There are no bomb sites, hostages or rescue zones, but the map marks buy zones for both teams and carries a game_player_equip, so players start with a fixed kit; three smoke grenades lie on the floor as the only pickups. Geometry comes to 6,358 faces and 83 textures, nine of them packed into the .bsp: about twice the face count of cs_assault (3,206) and less than half its 182 textures. The props are interactive: 18 breakable objects, five ladder brushes, two pushable crates and three non-solid decorative pieces. Alongside the .bsp the archive ships its own .wad of textures.
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