Description
Sand underfoot, brick walls and a band of green and orange cloud above them. One frame shows a wall faced with a grid of wooden crates that works as a climbing surface; another looks down into a rectangular pit lined with stubby concrete columns under a wooden beam, with planks laid across it as ramps. The light comes in low and stretches long shadows over the sand.
The map is 3821 × 2394 × 1217 units with 16 spawns per side, room for 32 players. No bomb sites, no hostages, and no buy zones of its own, so the engine places them at the spawns. All 16 textures are packed into the .bsp, geometry runs to 7,948 faces against 5,383 in de_dust2, and 32 teleport triggers move players around the map. Sky NightSun, no water. The archive holds the .bsp alone.








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