Description
Two very different halves. Indoors, a wide hall has walls banded in grey and white with small lit screens set into them at head height, a strip of blue water running along one side and a dark patterned floor along the other, with benches at the far end. Outdoors, a broad concrete arena opens under red canyon rock and a clear blue sky: red and white barrier tape marks off lanes, hazard-striped drums stand around a small pitch of green grass with goals at both ends, and rows of seats line one wall.
The map measures 6208 × 5696 × 1598 units. Twelve counter-terrorist spawns and thirty terrorist spawns hold 42 players. There are no bomb sites, hostages or rescue zones, and buying is left to the engine at the spawns. Guns lie about in quantity: nine M4A1s, nine AK-47s, six AWPs, six M249s, three M3s, three XM1014s, five HE grenades and five vests. The geometry runs to 9,430 faces over 76 textures, none of them embedded in the .bsp: the map reads all of them from cstrike.wad, halflife.wad, cs_office.wad and cs_havana.wad. Thirty doors, nineteen teleports, seventeen breakable objects, two water volumes, a pushable and a single ladder make up the mechanics.








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