Description

Pale sandstone blocks and tiled floors, most of it roofless, with red desert rock and a blue daytime sky past the walls. One frame looks down on a yard with black stepping tiles along one edge, a blue water channel along the other, a square of coloured panels and a metal ventilation unit in the middle. Another shows a court with white painted lines, a bench and a grill against the wall. A third looks across a floor crossed by thin red beams, and a fourth lines up five labelled control blocks facing a raised platform inlaid with coloured panels and a row of small levers.

The map measures 3744 × 6405 × 2565 units. Sixteen counter-terrorist spawns and thirty-two terrorist spawns hold 48 players. There are no bomb sites, hostages or rescue zones, and buy zones fall to the engine at the spawns. Guns and gear lie about: two M4A1s, two AK-47s, two AWPs, two M249s, two vests, a flashbang, an HE grenade and seventeen smoke grenades. The geometry is modest at 5,256 faces over 54 textures, 35 of them embedded and the rest from halflife.wad. Ten breakable objects, eight doors, six ladders, three water volumes, a pushable and a rotating mechanism make up the working parts, and the archive holds the .bsp alone.

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