Description
Pale green-grey brick walls enclose olive lawns, with brown rocky ground stretching out past the perimeter under daylight. One frame is an armoury: a long wooden table covered in rifles and pistols, a small white gate set into the wall and a locker in the corner. Another looks down on a yard where a grid of coloured tiles is set into the grass in front of a gatehouse with a flag above its wooden door, and a further frame shows five labelled control blocks standing behind a barrier facing that grid. Elsewhere there is a sports goal on the roof of a low building, a pool of water inside it, a fenced pen, and a top-down view of a blue pool, a wooden-roofed hut and a chequered floor panel.
The map measures 7044 × 3268 × 1604 units, long in one direction and narrow in the other. Sixteen counter-terrorist spawns and thirty-two terrorist spawns seat 48 players. There are no bomb sites, hostages or rescue zones, and the engine handles buying at the spawn points. The floor is well stocked: two AWPs, two XM1014s, two M4A1s, two AK-47s, two M249s, a Scout, two vests and pairs of flashbangs, HE and smoke grenades. The geometry is light at 4,407 faces over 80 textures, 37 of them embedded in the .bsp and the rest read from halflife.wad. Eleven doors, six ladders, three water volumes, three pushable objects, two rotating mechanisms and a breakable make up the mechanics, and the archive carries nothing but the .bsp itself.








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