Description

An indoor hall despite the desert sky listed for it: concrete walls striped with yellow and black hazard bands at waist height, a pale dimpled floor, a black ceiling hung with fluorescent panels and conical shop lamps. Plain wooden tables stand around the room as the only cover, and a barred vent runs along the upper wall. One frame looks down a narrow side corridor between two of the striped walls; the other two look across the open hall, in one of them with both teams already running at each other between the tables.

The map measures 2624 × 1184 × 528 units and is built from 635 faces and 15 textures, a very small build for the engine. There are 9 spawns for the CTs and 8 for the Ts, which is 17 players rather than the 8 against 8 the name suggests, and both teams get their own buy zone. There are no bomb sites, hostages or rescue zones, and no water. The floor carries 60 HE grenades, a game_player_equip entity hands out the starting kit, and the map has a pair of ladders plus two see-through illusionary brushes. The archive carries the .bsp on its own.

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