Description

One rectangular room with sand-brick walls, a smooth pale sand floor and no roof, so the sky sits directly on top of the walls. The frames catch it in different light: in one the sky above the wall line is a dark cloud bank, in another a warm orange band lies along the horizon and washes the floor in low light. The floor is covered with loose grenades from wall to wall. A later frame shows the room mid-fight, with an explosion going off among bodies on the open sand.

The map measures 2048 × 2304 × 896 units and is built from 670 faces and 5 textures, which is very little geometry for the engine. Each side gets 16 spawns, so 32 players fit. There are no buy zones in the map, so the engine places them at the spawns itself, and there are no bomb sites, hostages or rescue zones, and no water. 70 HE grenades lie on the floor and a game_player_equip entity hands out the starting kit. The sky is the blue set. The archive carries the .bsp on its own.

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