Description
Two domed pavilions of red sandstone standing in a walled courtyard, with bare mountains behind the wall and a bright cloudy sky. The upper storeys are pale stone with rows of pointed niches and carved lattice railings; below them the plaster is deep red, worn and stained, cut by arcades of blind arches. Awnings on thin posts shade the paved yard, vines hang over the wall, and one frame goes inside under a painted dome, where the ceiling is covered in fine floral ornament and the doors are inlaid panels. The paving is a circle of flagstones between the two buildings.
The level measures 1984 × 1580 × 656 map units and is built from just 1,400 faces and 30 textures, all of them embedded in the .bsp; de_dust2, measured the same way, uses 5,383 faces, so this is a compact and economical build that puts its detail into the texture work rather than the brushwork. Twelve spawns per side take 24 players. There are no bomb sites, hostages or rescue zones, and no buy zones, so the engine places them at the spawns. Six ladders reach the roofs and balconies, sixteen illusionary brushes carry the vines and lattices, and four water brushes sit in the pavilion basins.








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