Description
A stone castle standing in a green mountain valley. The main building has a pointed arch gate, a round rose window and two crenellated towers, and the shots catch it twice: once head on from a cobbled causeway crossing the moat, with clipped hedges on the banks, and once from the roofs, where terracotta tiles, ivy-covered walls and grassy inner courtyards step down towards a second gatehouse with a blue rose window. Behind the walls the sky texture shows tall waterfalls dropping off a cliff face. Daylight, scattered cloud, no weather effects.
The map measures 2164 × 2929 × 1326 units, and the vertical figure counts the towers. Thirteen spawns per side seat twenty-six players. Buy zones are set to auto, so the map has none of its own and the engine places them at the spawns; there are no bomb sites, hostages or rescue zones, and the parser found no weapons lying on the floor. Geometry is 2,596 faces over 26 textures, all embedded, with 72 sprite entities doing the decorative work and one water brush for the moat. Beyond the map, the archive installs five models of its own.
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