Description

An ocean liner at night, floating in blackness under a field of stars. The decks are laid in planking, the superstructure is white with rows of lit windows and brown doors, an orange band runs along the hull below the railings, and a single yellow funnel with a black cap rises over the deckhouse. One shot takes the ship broadside from off the bow, another looks aft along the upper deck past a mast and a davit frame, a third faces the deckhouse head on with metal stairs climbing to the upper level on both sides and lifeboat winches to either hand, and a fourth stands under the funnel among low white bulwarks. Small red warning signs are fixed to the white walls. There is no sea and no horizon, only the ship and the stars.

The map measures 1856 × 4176 × 1953 units, long and unusually tall for the footprint, the height coming from the stacked decks. Sixteen spawns per side seat 32 players. Geometry runs to 9,107 faces and 33 textures, 17 of them packed into the .bsp, which puts it above cs_italy at 8,528 faces on a fraction of the ground area. The floor holds 22 sets of kevlar and helmet and 22 HE grenades alongside eight AK-47s, seven M249s, four AUGs, three M4A1s, two AWPs and a Scout. There are no bomb sites and no hostages, and buy zones are unmarked, so the engine sets them at the spawns. 130 breakable objects account for most of the 298 entities, so a great deal of the ship comes apart under fire. The archive holds the .bsp alone.

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