Description

A wide desert flat under a dusk sky, staged after the science fiction films. A row of low sand-coloured hangars is cut into a rock ledge along one side, their mouths open onto the sand, and a small white and blue astromech droid stands inside one of them. The open ground between them is bare sand with free-standing slabs of rock texture set out as cover, some of them meeting at an angle to make a V-shaped shelter around a rusted metal block. Above, the sky is streaked pink and lilac and violet rock spires break the horizon. No weapons lie on the sand, which the fy_ prefix would normally promise.

The map measures 7080 × 4352 × 1180 units, a footprint close to de_aztec at 7328 × 4432 × 2368 but only half as tall, so it reads as a plain rather than a canyon. Eight spawns per side seat 16 players in all that space. Geometry is thin for the area at 2,456 faces and 40 textures, none of them packed into the .bsp, where de_aztec spends 6,262 faces. There are no bomb sites and no hostages, and buy zones are unmarked, so the engine sets them at the spawns. Seven drivable vehicle entities and four doors are what the player actually operates. The archive installs a maps folder alongside the .bsp.

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