Description
The green hill from the platform game, cut down to a small arena. The ground is a checkerboard of two greens, the cliffs under the grass are chequered brown earth, palm trees lean over the walls and a blue sea runs along the horizon under a bright sky. Four flat-topped blocks stand in the middle of the yard with narrow gaps between them, wooden ladders leaning against their sides, and weapons lie strewn over the grass below. One shot takes the arena from above and shows how the blocks lock together, another drops to ground level in a lane between two of them, and a third follows the outer wall where the earth texture runs in long bands.
The map measures 1104 × 1312 × 592 units, tiny by engine standards next to de_dust2 at 4864 × 5600 × 960. Sixteen spawns per side seat 32 players in that yard. Geometry is minimal at 742 faces and 11 textures, all of them packed into the .bsp, where de_dust2 carries 5,383 faces. On the ground are eight M4A1s, eight HE grenades and four each of the AUG, M249, SG 552, AK-47 and P90. There are no bomb sites, no hostages and no marked buy zones, so the engine places them at the spawns. Four ladder brushes climb the blocks, four sprite entities and four non-solid pieces do the decoration, and the archive installs a models folder of its own.








Comments