Description

The house from the cartoon, rebuilt inside a walled concrete pit. Beige walls, a brown shingle roof, teal window frames and an arched yellow front door sit on a clipped green lawn cut by a pale path, with a pink station wagon on the drive beside the open garage. One shot takes the front from the street corner and shows the grey perimeter wall and the girders that cross the sky above it, another goes round to the back yard where a wooden treehouse stands on a post with a ladder climbing to it. A third goes inside: deep red carpet, a staircase with purple treads and a yellow banister, a kitchen with green counters and a red dining table beyond. The sky is painted blue with soft clouds and the light is flat daylight.

The map measures 3008 × 2800 × 1341 units. Sixteen spawns per side seat 32 players. Geometry is heavy for the size at 10,095 faces and 51 textures, none of them packed into the .bsp, which puts it past cs_italy at 8,528 faces. There are no bomb sites, no hostages and no weapons on the floor, so despite the fy_ prefix players start with what the engine gives them; buy zones are not marked either, and the engine places them at the spawns. The interior does the work: 49 breakable objects, five ladders, five non-solid decorative pieces, three water brushes, two doors and two ambient sound sources. The archive ships three texture sets alongside the .bsp.

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