Description
A swimming pool courtyard walled in cream tile, with a rectangular pool of clear blue water in the middle, a wooden deck around it and low sun loungers and benches along the edges. Two flat roofs frame the yard and skylights sit over the far side; beyond the walls stand red rock cliffs under a daytime sky with light cloud. Behind the pool the map continues indoors: a tiled corridor with a strip light on the concrete ceiling, then a changing room with green lockers, red panels on the far wall and rifles laid out on the floor. One frame looks down on the whole yard from a roof, another stands at deck level facing the water, and the last two are inside the building.
The map is compact at 1520 × 1550 × 742 map units, roughly a tenth of the footprint of de_dust2 at 4864 × 5600 × 960, but it carries 2,838 faces and 44 textures, the same texture count as de_dust2 in a fraction of the space. Sixteen spawns per side seat thirty-two players and both teams have buy zones. As a weapons map, everything is on the floor: seventeen HE grenades, and pairs of the M3, MAC-10, M249, SG 552, TMP, AWP, G3SG1, AUG, P90, AK-47, M4A1, Scout and XM1014, so both sides pick up the same kit whatever they reach first. There is one bomb site and no hostages or rescue zones. Twenty-four breakable objects, one ladder and one water volume for the pool make up the entity work, and the archive holds the .bsp alone.








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