Description
A single indoor hall tiled from floor to ceiling. Beige floor tiles run in a large grid, the walls and the square pillars are faced in white, green and yellow bands separated by black trim, and the ceiling is a suspended panel grid with recessed lamps. Small wall lights sit on each pillar. Rifles lie in even rows across the whole floor, spaced out between the pillars, and the far end of the hall carries the same banding in orange. There is no exterior at all: the layout is a symmetrical grid of pillars in one open room.
The map measures 1312 × 1360 × 256 units, so the ceiling sits low and the whole thing is compact by engine standards. Twenty spawns per side seat forty players. Buy zones are set to auto, meaning the map has none of its own and the engine places them at the spawns; there are no bomb sites, hostages or rescue zones. The floor carries twenty AK-47s and twenty M4A1s, one per player, and that is the entire game mode here. Geometry is small to match: 704 faces over just 9 textures, all embedded in the .bsp. The archive carries the map alone.
Comments