Description
A small old town of half timbered houses: dark beams over pale plaster, tiled roofs, stone plinths at ground level and shuttered windows with red panes. The streets are cobbled and grass grows between the stones. One shot looks along a wide street past a hedge and a wooden crate toward barrels standing by a wall. Another follows a stone balustrade with heavy posts between two rows of houses, with a bright green mountainside filling the background. A third looks over a walled yard toward conifers and hills. The light is midday and the sky is clear with drifting cloud.
The map measures 2384 × 2512 × 1280 units, so it is tall for its footprint, which the high roofs explain. There are 14 spawns per side, so 28 players fit, and both teams have their own buy zones. There are no bomb sites, hostages or rescue zones, and the gear lies on the ground instead: four each of M4A1, M249, TMP, M3, XM1014, G3SG1, Scout, MAC-10, SG 552, P90, AK-47 and AUG, plus two AWP, two HE grenades, two flashbangs and two sets of kevlar. Geometry is 2,892 faces on 42 textures, 36 of them embedded in the .bsp. Fifty sprites and seventeen animated sprites carry the small details, and three illusionary panels stand in for greenery.
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