Description
A compact sandstone fort carved into terraces, standing on a white plain under a snowy mountain skybox. Everything is built from the same pale cream block texture: waist-high walls, wide steps, ramps and flat roofs that step up towards the middle, with a raised platform in the centre. Wooden crates sit on the upper ledges as the only other material in view. One shot looks across a side pit with a broad staircase climbing out of it, another takes the map from above and shows the mirrored layout, and a third stands in a corridor between two walls with a doorway and a crate at the far end. Weapons lie scattered on the floor in every frame.
The map is an exact square of 2176 × 2176 × 768 map units. Twelve spawns per side seat 24 players. There are no bomb sites, hostages or rescue zones, and buy zones are on auto, so the engine places them at the spawns. The floor is the loadout: four AK-47 and four M4A1, two Scout, two M249, two XM1014, two M3 and six HE grenades. Geometry is small at 1,345 faces and 13 textures, none of them embedded, since the map draws entirely on stock .wad files, which is about a quarter of the 5,383 faces of de_dust2. Twenty-four breakable objects are the only scripted entities, and the sky is the snow texture.
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