Description

A stacked indoor arena: a beige tiled floor set between low dark green walls, glass partitions splitting it into open bays, and a level of metal grating overhead that doubles as a walkway and lets everything below be seen through it. The ceiling above the grating is warm wood panelling, the side walls are grey stone, and a grated ramp climbs from the floor to the upper tier. One frame looks up through the mesh at the lit ceiling, another leans over the railing at the pit below, where armour and a rifle lie on the tiles. Everything is interior, with no sky anywhere.

The level measures 2328 × 2132 × 472 map units and is built from 2,906 faces and 22 textures, twelve of them embedded in the .bsp; de_dust2 uses 5,383 faces by the same measurement. Sixteen spawns per side take 32 players. There are no bomb sites, hostages or rescue zones, and no buy zones, so the engine places those at the spawns. The armament is on the floor: two MAC-10s, two M4A1s, two TMPs, two AK-47s, three P90s, a Scout and an XM1014, with body armour laid out in quantity. Thirty-three illusionary brushes, twelve breakable objects and eight doors make up the interactive geometry, and the archive installs a radar overview as well.

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