Description

An indoor arena built from two very different rooms. On some frames the walls are dark green and the ceiling is warm wood panelling over beige tiles, with glass partitions cutting the floor into open cells and metal grating running along the upper edge as a walkway. Other frames drop into a dark hall of grey aggregate pillars over teal tiles, where a lit ceiling hatch is the only bright spot. A high shot from the grating shows how the two halves connect: a sunken tiled floor ringed by low green walls, with the catwalk looking down on it.

The level measures 2328 × 2132 × 472 map units, with 2,894 faces and 21 textures, twelve of them embedded in the .bsp; de_dust2 uses 5,383 faces by the same count. Sixteen spawns per side take 32 players. There are no bomb sites and no hostages, but one rescue zone is still left in the file, a leftover with nothing to rescue. Buy zones are absent, so the engine places them at the spawns, and the weapons are on the floor: three M4A1s, two MAC-10s, two TMPs, two AK-47s, two P90s, an XM1014, a Scout and an AWP, plus body armour in quantity. Thirty-three illusionary brushes, twelve breakable objects and eight doors make up the moving parts, and the archive installs a radar overview alongside the map.

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