Description

A sealed underground floor lit only from the ceiling. Square pillars of coarse grey aggregate stand in rows over teal tiles, and a low panelled ceiling closes everything in. One frame looks straight down a corridor between two rows of pillars, another shows a side room where a grated hatch overhead lets in the only bright light and body armour and a rifle lie on the tiles. Nothing outside the walls is ever visible, so the map reads as a single basement level with no windows and no way out.

The level measures 2328 × 2132 × 472 map units and is built from 2,906 faces and 22 textures, twelve of them embedded in the .bsp; de_dust2, measured by the same parser, uses 5,383 faces. Sixteen spawn points per side take 32 players. There are no bomb sites, hostages or rescue zones, and no buy zones either, so the engine puts them at the spawns. The guns are on the floor instead: two MAC-10s, two M4A1s, two TMPs, two AK-47s, three P90s, a Scout and an XM1014, with body armour laid out in quantity. The interactive geometry is thirty-three illusionary brushes, twelve breakable objects and eight doors, and the archive also installs a radar overview.

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