Description
A deathrun built out of the desert kit: cracked sandstone plaster, walls topped with rows of terracotta ridge tiles, large pale paving slabs underfoot, and pink layered canyon walls standing in the skybox under a clear blue sky. The course itself is plain and readable, which is what the format needs. One frame looks down a walled lane past a square pillar, another over a sunken pit with a gravel floor and a raised block to jump to, another at concrete slabs with exposed reinforcing bars used as platforms overhead. Crates are stacked along the sides, some of them marked with radiation warnings.
The map spans 7572 × 4628 × 1108 units and is built from 4,913 faces and just 14 textures, all embedded in the .bsp, close to de_dust2 in polygon count (5,383 faces) on a third of its texture list. There are 36 counter terrorist spawns against four terrorist ones, 40 players in total. No bomb sites, no hostages, and buy zones are set to auto. The floor is loaded for the runners: ten sets of kevlar and helmet, ten HE grenades, an M3 and a Scout. Movement comes from 26 doors, a moving platform, four breakable objects, a teleport and a ladder. The archive holds the .bsp alone.








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