Description

An underground concrete structure with the look of a service level or a parking deck. Grey walls with the lower half painted white, square columns standing in rows, steel chequer plate underfoot, black and yellow hazard chevrons marking every edge and ramp, strip lights spaced along the ceiling. One frame is a wide round room with a single fat column in the middle, another a long hall of columns with a raised walkway down the side, another a section lit entirely in green where the chevrons and the floor grating turn acid. There is no sky anywhere: everything is interior and the lighting is low.

The map spans 6080 × 4288 × 864 units and is built from 3,359 faces and 20 textures, all embedded in the .bsp. The spawn split is the deathrun standard: 32 on the counter terrorist side against three terrorists, 35 players in total, so a crowd of runners faces at most three players working the traps. There are no bomb sites and no hostages, and buy zones are set to auto. Two M3 shotguns, two HE grenades and two sets of kevlar and helmet lie on the floor. The course is driven by 26 doors, three teleports, five non solid decorations, two breakable objects and one ladder. The archive holds the .bsp alone.

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