Description

Two brick tower blocks standing on a small square island in open sea. The buildings are dark red brick with rows of identical windows, flat gravel roofs and one open floor cut into the side, and shipping containers in red and blue sit on the roofs as cover for whoever gets up there first. The island itself is a strip of grass inside a low concrete kerb, with a swimming pool and a few crates between the two blocks. One shot looks down from a rooftop onto the containers and the neighbouring block, another straight down into the courtyard, a third from far off across the water, where the whole map is one silhouette. The sea reaches to the horizon and the sky is dark violet and red, so the fighting happens under low evening light.

The map measures 5504 × 3200 × 3200 units, and the height equals the smaller side of the footprint, which is what a pair of towers does to the numbers. 11 counter-terrorist and 10 terrorist spawns seat 21 players. Two bomb sites, no hostages, and buy zones are set to auto, so the engine places them at the spawns. Geometry is modest: 4,015 faces and 49 textures, none packed into the .bsp, against 5,383 faces for de_dust2. Water is a real surface here, not a backdrop. The entity list is short and vertical: 11 ladder brushes, 11 non-solid decorative pieces, one door, one water brush and four ambient sound emitters. The archive holds the .bsp alone.

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