Description

A sunlit town of plastered walls, terracotta roofs and cobbled courtyards, rebuilt for this engine from a layout well known outside it. One shot stands in a yard packed with crates: pale wooden ones in the foreground, orange ones marked with hazard labels under a trellis, and a low tiled outbuilding behind. Another follows a lane where grey setts give way to a herringbone brick strip, past a rounded stucco wall stained with damp and a shuttered facade. A third shows a bomb site under an arched passage, the site letter fixed to the wall and crates lined up on the pavement. A fourth goes inside a hall with square columns painted flaking green, a patterned marble floor and a carpet laid across it. Clear blue sky with high cloud in every outdoor view.

The map measures 4304 × 3472 × 552 units. The height figure is the striking one: barely half of de_dust2 (4864 × 5600 × 960), so almost everything happens on one level. Ten counter-terrorist and ten terrorist spawns seat 20 players. There are two bomb sites, no hostages and no rescue zones, and the map marks no buy zones of its own, so the engine places them at the spawns. Geometry reaches 6,303 faces and 77 textures, all of them packed into the .bsp and no external .wad needed, against 5,383 faces and 44 textures in de_dust2. No water. The player meets eleven breakable objects and two ladders, while 71 non-solid brushes carry the detailing. The archive brings a radar overview and one extra file in the maps folder besides the .bsp.

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