Description
An underground railway station, entirely indoors. Two banks of escalators drop from a mezzanine to the platform level between square concrete columns; the walls are faced in small square tiles, the ceiling is bare concrete with recessed fluorescent panels, and the platform edge is painted with a yellow safety stripe above a black track trench. One shot stands on the platform looking at the escalators and the lit exit sign at the end of the tunnel; another turns towards the ticket hall, where a lit sign in Spanish hangs over a row of counters and turnstiles; a third looks down from the mezzanine and takes in both levels at once, the railings, the advertising panels and the track running away on either side.
The map measures 4088 × 1304 × 895 units: long, narrow and low, as the layout of a station demands. Eight counter-terrorist and eight terrorist spawns seat 16 players, which makes this a map for small servers. Two bomb sites, no hostages, and no buy zones of its own, so the engine places them at the spawns. Geometry comes to 3,175 faces and 54 textures, one of them packed into the .bsp; cs_assault runs to 3,206 faces at 182 textures. There are twenty breakable objects and nothing else that moves. Besides the .bsp the archive ships the station texture .wad.
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