Description

A roadside fast-food restaurant and the car park around it, after dark under a heavy overcast. The building has a red sheet-metal roof and a lit red-and-yellow sign on a pole above it, walls of grey cinder block with a red plinth, and wide windows that show the interior from outside. One shot circles the corner of the building from the empty asphalt. Another looks across the lot toward the lit facade, with two armoured trucks parked on either side of a lamp post and city blocks standing behind the perimeter wall. A third goes inside, where a white tiled floor runs between rows of plain wooden tables and chairs, the service counter carries registers under a menu board, and a suspended ceiling of light panels covers the room. Screens are mounted on the walls.

The map measures 3008 × 3520 × 1152 units, tighter than cs_assault (4000 × 4288 × 1216) and about as tall. Ten counter-terrorist and twenty terrorist spawns seat 30 players, a lopsided split. There is one bomb site, no hostages and no rescue zones, and the map marks no buy zones of its own, so the engine places them at the spawns. Geometry adds up to 3,307 faces and 77 textures, none of them packed into the .bsp; cs_assault runs 3,206 faces and 182 textures. Water is present in four volumes. The furnishing is unusually breakable for a map this size, 26 objects in all, alongside 15 sprite props, two ladders, three ambient sound sources and a sprite effect. The archive installs nine prop models, sprites, its own .wad and a radar overview along with the .bsp.

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