Description
A desert town rebuilt in the vocabulary of de_dust2: sandstone block walls with carved cornices, arched openings closed by heavy wooden doors, shuttered windows, and floors that alternate between packed sand, poured concrete and rounded cobblestone. Bare rock mountains stand behind the walls under a blue sky with thin cloud, and the light is flat midday sun. One shot takes a wide courtyard with green ammo crates stacked on a raised platform; another looks down a sunken cobbled path toward an arcade of arched openings; a third is a small yard where a canvas-topped military truck stands between an archway and a double wooden gate; a fourth runs along a low wall with a ramp climbing away to the right. The forms are dust2 architecture, but the plan is not the stock map.
The map measures 5011 × 4960 × 1068 units against de_dust2 at 4864 × 5600 × 960: the same order of size, slightly wider and shorter. 22 counter-terrorist and 20 terrorist spawns seat 42 players, ten more than the stock map takes on a server. Two bomb sites, no hostages, and buy zones marked for both teams. Geometry is where it separates: 12,721 faces against 5,383 in de_dust2, on 40 textures, all of them packed into the .bsp. No water. The entity list is mostly detailing: 49 breakable objects, 24 non-solid decorative pieces and a single ladder. The archive holds the .bsp alone.
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