Description
A desert fort in the dust texture set, laid out on two levels. One shot looks down into a sunken yard: a stone wall pierced by round arches runs along the upper level, wooden crates are stacked on a bridging platform over a colonnade, a straight flight of steps drops to the sand floor, and a carved band of ornament runs under the parapet. Another view is at ground level in a corridor of dressed stone that ends in an arched gateway, crates lined up against one wall and worn paving turning to sand underfoot. The third takes the same courtyard from the opposite side, with the arcaded gallery, the row of square pillars beneath it and a sand pit at the bottom. The frames are bright, midday sun with hard shadows.
The map measures 6400 × 5376 × 1280 units, wider and taller than de_dust2 (4864 × 5600 × 960). Sixteen counter-terrorist and sixteen terrorist spawns seat 32 players. Two bomb sites, no hostages or rescue zones, and the map marks buy zones for both teams. Geometry runs to 7,766 faces and 28 textures, five of them packed into the .bsp; de_dust2 has 5,383 faces and 44 textures, so this one carries more brushwork on a much smaller texture set. The sky is a desert backdrop. There are four water brushes in the entity list, though none of them show in the frames, along with 33 non-solid decorative pieces and one breakable object. The archive holds the .bsp alone.








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