Description
A bomb map that splices the dust material set into a Mediterranean town. Half of what the shots show is sandstone: block walls with carved cornices, cobbled ramps, arched double doors of dark wood, and red rock spires standing beyond the walls under a blue sky with light cloud. The other half is plastered and tiled: a courtyard roofed in red clay tiles with crates stacked across the paving, and an interior with green peeling plaster, an ornate cornice, a marble tile floor and a patterned carpet. The wad list backs up what the name promises, with de_dust, de_inferno and cs_havana all in it.
The map measures 5881 × 5329 × 1792 units, wider than de_dust2 (4864 × 5600 × 960) and nearly twice as tall. Twenty spawns per side seat 40 players. There are two bomb sites, no hostages, and buy zones are marked for both teams. Geometry is heavy: 10,890 faces and 67 textures, all packed into the .bsp, roughly double de_dust2 at 5,383 faces and above cs_italy at 8,528. The sky is the desert set and there is no water. Moving parts are few: 32 non-solid decorative pieces and three breakable objects. The archive contains the .bsp alone.
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